There are various levels of narative in some games, especially in ames in which players can choose on evil or good path to the story.
Even when there is an evil side to play, designers are always careful to keep the morals high. As quoted from a Game scholar, Rune Klevjer, he writes: "Sniping a Columbian gangster in the head in GTA III is one thing. Doing the same, say, a little girl would not be the same (Consequently, there are no children in Liberty City)" Meaning that Rockstar (The developers of GTA III) had sacrificed authenticity and realism to keep thier moral standard.
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